Weather update
Think I have a stable weather distribution, Just sunny days or rainy days. 20% chance for rainy, otherwise it's sunny. Rain adds 25% moister to the soil and a random between 0 and 1 added for vitality. Sunny reduces moister by 10% and adds vitality random between 0 and 1. If moister goes below 0% then deduct 1 from vitality.
Ran the first simulation with everything set to zero. It took about 650 days to get most of the cells up to a green level of vitality. (between 75 and 100)
This shows that there is enough energy going into the simulation to support the basic land unit and have the vitality increase over time.
I've added a day counter to the display to show the age of the simulation.
Here's the link to the display: Display
I've set up a forum section for discussions on ideas or general discussion about building a model. Link
Labels: World

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