World simulation
One of the ideas, I've had churning in my head for years have been to develop a world simulation. This simulation would contain a self-sustaining eco-system. The eco-system would have basic food-chain systems that function all the way up to having humanoid forms.
Where to start? Well I need to start with a piece of land.
grid_number
cell_number
land_type
vitality
soil_moister
water_level
The first 3 are elements that will be used to identify where the piece of land is located. I’m going with a single land element = cell. A grid contains a 10 x 10 grouping of cells. As things grow I will use an area = a 10 x 10 grouping of grids. If a cell is equal to 10 x 10 meters then an area will be equal to a square kilometer. The grid and areas will help keep track of events that impact a large group of cells, or if events cause persistant lingering effects that need to be tracked.
Here is a link of the visual display of my first sample grid. Right now instead of a grid effect of the weather each cell will have its own weather event.
http://www.4rca.com/cgi-bin/world/display.php
Labels: World

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