First Predator
Blog about this site and whatever else that crosses my mind.
Ran through several 2500 day simulations, They all look similar even after getting rid of the Genghis Horde maybe just a little less volatile.
Labels: World
Ran through a 2000+ day simulation over night. The days start to drag as the number of animals increase. The early part revealed a few bugs I had on removing dead rabbits. I also saw a big trend when there are a lot of rabbits running around looking for something to eat. I'll call it the Genghis Rabbit Horde affect. The rule for the rabbits was to eat then move to the best place to eat next ("The grass is always greener rule"). This led to a horde of rabbits moving together from one cell to the next. The bad thing is that the horde would get so big that not all of the rabbits would have something to eat. This led to massive die offs from starvation. I expect boom bust cycles, but I think this pattern exaggerates the cycle magnitude.
Labels: World
Rabbits can now die. The earliest scheduled death is day 1825. I'm glad I limited the first initial birth rate to a single rabbit.
Labels: World
Have the rabbits a multiplying, I took the easy way out. Just gave the females a 1 in 32 chance of being preggers if they are not already pregnant. No male needed in the equation. :)
I’ve been busy the past few weeks with projects at work, production issues, and support of an extremely old and out of date piece of software. The project is on a successful track so far. This project is the upgrading of the extremely old and out of date piece of software. Preliminary testing is going to start this week. There are some technical difficulties to overcome and migration paths to lay out. Overall, I have an upgraded version of the software and it appears to be mostly working. Not bad for a first pass at an upgrade on something that is over 4 years old in age, highly customized and 13+ releases behind.